rather, it's about prioritizing e.g., doing a cost-to-benefit analysis. This does not mean to never do other stuff.This guide prioritizes offense over defense, and useful stuff over okay stuff. Still uses mostly barrack troops as an Atomic, and so on). It's not for someone that only caresĪbout defense, or refuses to adjust to best practices (e.g., still uses demolition, Target Audience:Įither you're a new Gunpowder wondering how to manage the University, or aĬasual player that put little thought into it, or someone wanting to read what others think about University prioritization. Apply this logic elsewhere, and in the Library too.Īdditionally, multiple University leaders can be researched at the same time. For example, reaching Tubman's " Spy Report: Library" requires first completing 3/10 of " Trap Upgrade Time" above it so only do those 3/10 to reach/unlock it. It's also important to skip around the University. This guide focuses on offense because: offense is required to secure resources, it's an active not passive activity, and is generally more important to the majority of players. Both of these are relatively cheap and will noticeably boost your offensive capabilities.The University is a long grind, and as such it (like everything in DomiNations) requires prioritizing to maximize benefits. Your choices, at this point, are “Barrage” and “First Aid”, which you can use during an attack in order to thin enemy defenders and heal your own troops, respectively. In the level 1 academy, you can research and store one war tactic at a time. The war academy is another new building that becomes available with the Classical Age and that can be placed early due to its low cost. As you already know by now, however, the fastest way to gain food and gold is to raid for them, rather than produce them yourself. Roadways and Pottery also result in impressive bonuses, but mostly in terms of the resources you generate. Although your priorities here are a matter of preference, we recommend Reinforcements (which then branches into an additional tower, wall pieces, and more) and Free Companies (for boosts to your troops on the offensive) first. Your goal is to research everything you can in a level 1 library, which will take both time and resources. However, you’ll quickly notice that you cannot store enough gold or food to make this happen. As with the Early Ages, we recommend building the new house (for 2 extra villagers) and upgrading the blacksmith (for better units) first. The Classical Age: First UpgradesĪs your villagers poke and prod their way into the Classical Age, a great number of upgrades become available at once. Meanwhile, if you have scored well during attacks thus far, players of a higher level are sent to your base in search of resources and glory. Several new and significant buildings, a fifth house, and a number of interesting units with special combat functions become available. However, things begin to change during the Classical and Medieval Ages, when raids become an actual threat and upgrades are slow enough to warrant careful prioritization. Buildings and upgrades will progress at a steady rate and you will likely never get attacked by another player. Up to and including the Iron Age, your village in DomiNations will be fairly quiet.
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